![]() (ATT 250% + 15 per additional level) x 2 hits I don’t really like knocking monsters back too much, because I just have to walk up to them again.Can be useful in tight situations though. Knockback Shot: Twice-hitting shot that knocks monsters back.(ATT 450% + 30 per additional level) x 1 hit The damage is big, although you get only 1 hit. (ATT 100% + 6 per additional level) x 4 hits x 4 monsters tight corners, projectiles flying at you). Very useful and the damage similar to the laser beam.It will help you escape many situations (i.e. (ATT 100% + 4 per additional level) x 4 hits Laser Beam: Standard beam attack that’s good but could be stronger.You can substitute your ATT into the 'formulas' and get an average maximum damage to a single monster. The and is there to help maybe compare the skills better. It’s possible to go full DEX for sure, although you’ll have to go about using this offensive class very defensively. So it’s the usual add everything into DEX and some CON every few levels when you feel like you’re getting into too many tense situations (aka potion cooldown). STR is obviously unadvised, as is INT, because you don’t really need that much extra SP. These are super straightforward stats for the Mechanic. So remember to “train” (“grind”) in the maps with monsters that can’t do ranged attacks your gold-pocket will thank you. A problem is that Gamevil didn’t give the Mechanic many skills with invincibility frames, even though it’s a soft and ranged character like the Wizard (which has the most skills like that), so when fighting monsters that spew projectiles, they can force you to stay on the move a lot. CRITs means tons of knockback, so you can usually prevent getting hit while staggering the enemy in a 1v1 situation. Your normal attack shoots in front of you, and while the range isn't amazing, the vertical range (if you’re shooting left or right) is very good. The Mechanic of Zenonia 5 is a gunslinger class with a high rate of CRIT.
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